Iron Will: Difference between revisions
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| Description || Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease: |
| Description || Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease: |
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:*Befriend, |
:*''Befriend'', |
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:*Command |
:*''Command'', |
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:*''Confusion'', |
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:*Distract, Enthral, |
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:* |
:*''Distract'', |
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:* |
:*''Enthral'', |
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:* |
:*'False Memory'', |
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:* |
:*''Forget'', |
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:*''Possession'', |
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⚫ | |||
:*''Sleep'', or |
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⚫ | |||
In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage. |
In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage. |
Revision as of 14:38, 26 June 2024
Iron Will
Name | Iron Will |
---|---|
Cost | 6 points |
Prerequisites | None |
Key Words | General / Twicer per day |
Description | Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease:
In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage. |
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