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Iron Will: Difference between revisions

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| Description || Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease:
| Description || Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease:


:*Befriend,
:*''Befriend'',
:*Command, Confusion,
:*''Command'',
:*''Confusion'',
:*Distract, Enthral,
:*False Memory,
:*''Distract'',
:*Forget,
:*''Enthral'',
:*Possession,
:*'False Memory'',
:*Sleep, or
:*''Forget'',
:*''Possession'',
:*Suggestion .
:*''Sleep'', or
:*''Suggestion''.


In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.
In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.

Revision as of 14:38, 26 June 2024

Iron Will

Name Iron Will
Cost 6 points
Prerequisites None
Key Words General / Twicer per day
Description Twice per day, the character may resist one use of any of the following calls from any source, whether magical or mundane, unless caused by a poison or disease:
  • Befriend,
  • Command,
  • Confusion,
  • Distract,
  • Enthral,
  • 'False Memory,
  • Forget,
  • Possession,
  • Sleep, or
  • Suggestion.

In some cases, this skill may also be used to resist non-standard effects that affect the functioning of the mind but cause no damage.


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