While the Curious Pastimes 2nd Edition ruleset is largely finalised we will continue to make minor tweaks. To provide feedback please fill in the google form located at: https://forms.gle/gJPgL9Q132Bsx6DHA

Carry Others: Difference between revisions

From Curious Pastimes Wiki
(Created page with "==Carry Others== {| class="wikitable" |- ! Name !! Carry Others |- | Cost || 6 points |- | Prerequisites || Body Development |- | Key Words|| Archetype / Twice per day |- | Description || Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious. This skill does not grant the character immunity to the Strength call as continuous S...")
 
Line 11: Line 11:
| Key Words|| Archetype / Twice per day
| Key Words|| Archetype / Twice per day
|-
|-
| Description || Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.
| Description || Twice per day, the character can use the call ''Strength'' continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.

This skill does not grant the character immunity to the Strength call as continuous Strength normally does.

This skill does '''not''' grant the character immunity to the ''Strength'' call as continuous ''Strength'' normally does.
|}
|}



Revision as of 13:34, 26 June 2024

Carry Others

Name Carry Others
Cost 6 points
Prerequisites Body Development
Key Words Archetype / Twice per day
Description Twice per day, the character can use the call Strength continuously for one minute, solely for grappling an unresisting target. The target may be either actively cooperating or merely unconscious.


This skill does not grant the character immunity to the Strength call as continuous Strength normally does.


Return to Skills List